CIL2011: Usability Express – Recipe for Libraries
March 23rd, 2011Bohyun Kim, Digital Access Librarian, &
Marissa Ball, Emerging Technologies Librarian, Florida International University
Why Usability?
- Good information cannot make up for bad design
- Give people what they want, not what you want:
http://www.xkcd.com/773
Users don't...
- read content on a website
- want to learn how to use their website
- visit your site every day
- return to sites that have failed them
But they are always on the move - design your website like a billboard that would appeal to commuters, because that's all the time you have to direct their attention
Designers Usability means "fit for use"
- intuitive - you don't need to think about how to use a hammer
- easy to recover from a mistake
- conducive to users performing tasks
- no need to learn to use it
Usability is difficult for libraries because we offer so much with so many options
- but most of our information in separate silos
- much of the terminology is jargon and foreign to users
- information is segmented by departments that is confusing to patrons
What libraries get wrong
- pre-conceived notions of important
- lack of research on user behavior
- belief that design can change user behavior
- design based upon a committee - this is slow, design lacks unity, and represents insider opinion more than the users'
- writing is unsuited to the web
Common usability problems and examples
1. Clutter/noise
- promote all things - nothing stands out
- user have no idea where to start/focus
- information overload = stress
How to fix
- improve by taking things out rather than adding
- be aware of clutter creeping in
- users are happy to click "as long as"
- it is mindless ("3 click rule" isn't true as long as clicking doesn't require effort or thought)
- they know they are getting closer
2. Dated look
- lowers credibility of the site
- users suspect outdated content
How to fix
- replace old icons, images, typography
- update a CSS file to give a new look
- as long as the site architecture is sound, serves the same group, and has a clear task pathway that work, no need for redesign - make sure you know what work needs to be done
3. Too subtle design
- users scan web pages like a billboard while driving at 60mph
- subtly in web design often backfires
- good web design is different than good print design, because people do things differently
How to fix
- make visually clear what's most important, valuable, popular
- provide a clear visual hierarchy on the page
- break pages up into clearly defined areas
4. Unclear terms/Library jargon
- test your site with new users
How to fix
- replace all jargon with plain terms
- do now use the product name or vendor names
- use a short description if name is not clear
5. Redundant and unnecessary content
- redundant content creeps in as time goes by (welcome, introduction, etc )
- unnecessary content = small talk (users have no interest in small talk)
- answer users' questions, not yours
- serve content that users can grab and go
How to fix
- remove small talk and explanations by using descriptive names
- make a content inventory
- review content by category & purpose
- remove overlapping, redundant, unnecessary content
6. Bad writing
- rewrite a page to be half of its length
- then cut more!
How to fix
- use clear headings
- make paragraphs short
- start with the key points
- make content easy to scan
7. Design against convention
- the best ally of usability is convention
- anything that prompts a pause and thinking is bad
- surprise, confusion, agony over choice (when there is no distinguishable difference), stress
How to fix
- don't underestimate the value of convention
- be creative without sacrificing usability
- convention implies:
- obvious and predictable
- clear paths to goals
8. Unintuitive navigation
- is it an information architecture an issue?
- if so, use usability testing method to find out what navigation structure or organization of content makes sense to users
User testing - quick, cheap and easy
Profiling Methods
- find out who your users are
- focus groups, surveys, and analytics data can all help determine which users to focus on
- it's best to test in small groups - three tests with five users is better than a single test with 15 users
- you will learn who your users are, what they want, and how best to get it to them
- you should use more than one, and make them simple
Focus Groups and User Surveys
- best to conduct early one, because they gather background information and overall opinions and desires
- sessions last 1-2 hours, and work best when combined with other methods
Card Sorting
- put ideas on cards/post-its, and have users arrange them in a way that makes sense to them
- also helps correct terminology, because users need to understand the words on the cards
- sessions last 1-2 hours, can be done in groups or individually
Contextual Interviews and Intercepts
- based on observations of users in their environment
- ask questions, and be casual
- this is one of the best methods to use
Paper Prototyping
- easy, disposable, adaptable, affordable
- allow your users to be creative
- create screenshots of various screens of your site for users to interact with
- easy to generate lots of ideas, because people are more willing to scrap ideas on paper than delete
- files they have worked on
March 29th, 2011 at 8:22 am
[…] Simplify your website This was mentioned in multiple sessions (also good stuff here), and sadly it bears repeating – library websites […]